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11 reviews

Steal or Deal

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11 reviews

For the PowerPoint version of the game, download using the button above. Click this link to access the Google Slides version.


NOTE: This game is for personal and educational purposes only. You are not allowed to sell this template or use it to make money. Thank you for respecting the work that went into creating these resources!



Category

Review 40+ Minute Runtime


Game Features

  • Based on the “Split or Steal” round from the British gameshow, Golden Balls
  • Play with up to 8 teams
  • In-game scoreboard in the PowerPoint version
  • Option to add an extra conversation aspect for higher-level students (see Variations below)
  • Set in the world of DC’s Gotham


How to Play

  • Students are split into 3 to 8 teams. The size of the teams is up to the teacher. Students can even play in pairs or as individuals for smaller class sizes.
  • Each team will get a mini whiteboard, dry erase marker, and an eraser.
  • First, a team will choose a letter on the question-choosing slide. It will then take them to a new slide where a question or prompt will be presented. Teams will discuss and write the answer on their boards.
  • The first two teams to hold up the correct answer get to go to the reward slide.
  • Those two teams stand up and are presented with a certain amount of money. Each team then decides amongst themselves if they want to split (deal) the money with the other team or steal it all from the other team.
  • Once they’re finished discussing, they write their choice secretly on their whiteboards.
  • The teacher will then prompt both teams to show their answers.
  • If both teams write “Deal,” the reward money is split between the two teams. If one team writes “Steal” and the other “Deal,” the team that wrote “Steal” gets all the reward money. However, if both teams write “Steal,” both teams get no money.
  • The teacher gives out points as needed, and the game continues in the same format.
  • The team with the most money at the end of the game wins!


Variations

  • Optional Additional Gameplay: If you have higher level or older students, before they write their answer, you can have the teams speak to each other about their potential choices and possibly sway the other team into making the choice they want (see the gameshow, Golden Balls’ Split or Steal round for an example)



Fonts Needed: N/A

You will get a PPTX (16MB) file


Teacher Feedback

(comments and runtimes from the previous version of my site)



  • Students: 18 | Time: 30min | Skill Focus: Review | Finished Game? 🔴


    I played this with my grade 6's, 3 classes. It worked really well to have all students taking acive part (good for my restless students that don't like to wait there turn), next time i will add some shorter rounds but if defientl;y helps to have a co teacher decide who are the first two for the mini game. My students loved playing! - Anon

  • Students: 25 | Time: 30-35min | Skill Focus: Review | Finished Game? 🔴


    Timing includes explaining the game quite slowly to elementary school level (no coteacher). Played for a whole lesson, save for a few minutes of greetings at the start. Great for a review lesson, probably too long for an 'end of lesson' game unless the students already know how to play. - Anon

  • Students: 25 | Time: 30min | Skill Focus: Review | Finished Game? 🔴


    Our students rarely finish a game completely, and we don't push them too either. - Anon

  • Students: 32 | Time: 30min | Skill Focus: Review | Finished Game? 🔴


    Explaining the game did confuse them a bit, but once they did the first two questions, they understood it well. The grammar they're learning is hard, so it took long to answer questions, but they really enjoyed it (I think a few friendships were lost). - Anon

  • First of all the timing for this game could not have been more perfect! Played it as my final ever game with 6th grade and they absolutely loved it! As my time in Korea comes to an end, I want to thank you very much Tay, all of your amazing PPTs have helped me so much over the last 2 years :) - Cass

  • This is such an amazing game. Thanks a lot the students are definitely gonna love it. - Coquette

  • The only problem with this game is that some students and their groups will consistently win points because they write faster than other students. I had to adapt for that by adding extra tasks like running to the board to get the marker from unequal distances to allow other teams to win. When a team figures out that they can write faster than any other group then they only write "steal" so that no other team can get points. I will add tasks and obstacles to the game to make it possible for other teams to steal points from each other by chance. - Ben

  • Played this one with eight classes of fifth grade (25 students per class) as a first week back review. As always, the game itself looks great and the slideshow works like a dream. Most of the children loved it but a few were turned off because they could never write fast enough, and I had the same issue as another commenter with fast teams writing 'steal' every time to block others. Over the eight classes I added in some changes with varying levels of success (next slide):

  • - Switched from eight teams down to six (eight was too chaotic for me to see who was fastest, and meant there were more teams that never had a chance at the money)

    - Was really picky with spelling & punctuation from teams that write fast, but let a few things slide with the slower teams (this is fine with excitable elementary schoolers who erase the evidence as soon as you say 'okay!') or pretended that I didn't see who put the board up first and let them play rock, paper, scissors for a chance at the bank. I didn't remember in time to do it in any class, but I think your version of giving a time limit and then playing RPS for the money is a great idea.

    (continues on next slide)

  • - Every team had to change scribe every question - usually fast teams were reliant on one or two very fast writers, so when they changed over to their slower team members, other teams got more chances - this depends a lot on the class and also on how your teams are divided up. Some teams tried all sorts of tricks to avoid using their slower writers (pretending someone else's arm was their own??) 

    - To /try/ and encourage them to write 'deal' sometimes (most of them... never did) any time they both wrote steal, I added the money to team 7 (since we played with 6 teams) and told the children that any money they don't take, the teacher will take instead. I 'won' by a mile in every class - in some classes seeing how much money they were 'throwing away' did encourage more deals, in some it definitely did not BUT they seemed to mostly find it quite amusing that I won (and I think it reduced arguments/moaning from 'bad losers' at the end of the class!) - Claire

  • good ppt! i recommend for anyone finding their kids using "steal" too often, you can make it so that they have to complete a challenge to be able to get steal. for example, they have to unscramble a message, finds words that rhyme with the target vocabulary, play a short game of telephone with their team, etc. - Nana

  • Having read the feedback here, and being too lazy to add extra challenges, I instead implemented a new rule; If a team uses STEAL three times in a row, they get arrested and lose all their loot! I wrote the team numbers on the board, and then an S next to their number every time they used STEAL. This meant that the other teams could see that any team with SS was definitely going to DEAL next, and they knew they could safely STEAL (though I did have one team go rogue and sacrifice everything just for the lulz ^^;;).


    Thanks for yet another great game! - Katie

  • We adjusted our game because all of our students were writing 'steal'. I edited the rules slightly, if the two teams write 'steal', not only do they loose the money but every other team receives that money. For example, if team 1 and 2 are the first responses and both try to steal a $300 prize then teams 3,4,5,6,7, and 8 each receive a $300 reward. - Alyssa

  • Just in case your class has a group of 4: If all 4 teams choose "Deal": The reward money is split equally among all four teams. If only 1 team chooses "Steal": That team gets half of the total reward; the remaining half is split among the 3 teams that chose "Deal." If 2 teams choose "Steal": Those 2 teams split the full reward between themselves. The 2 teams that chose "Deal" get nothing. If 3 teams choose "Steal": The 1 team that chose "Deal" gets nothing. The 3 "Steal" teams split the reward equally. If all 4 teams choose "Steal": No team gets anything. - Chimi

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1 week ago

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Anonymous

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1 month ago

Recommendable as a Future Educator

helps me a lot to make the classroom more lively
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1 month ago

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2 months ago

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