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8 reviews

Word on the Block

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8 reviews

For the PowerPoint of the game, download using the button above.


NOTE: This game is for personal and educational purposes only. You are not allowed to sell this template or use it to make money. Thank you for respecting the work that went into creating these resources!



Category

Time Filler Online-Friendly Single-Student Friendly 40+ Minute Runtime


Game Features

  • Based off the game Word on the Street, modified and revamped for classroom play
  • Game changes include a larger game board, inclusion of all consonants, can play with up to 24 students, added point system, and teacher bonus power ups
  • Set in the Minecraft world with easter eggs for Minecraft fans (i.e. items that match the consonant they represent and point values of items based on their rarity in the actual game)
  • 24 pre-made categories simplified for language students, but can also edit as needed


How to Play

  • Split your students into two teams.
  • Depending on your class size, how you split your class into two teams is up to you. Here’s my recommendation: 2 to 6 students - 2 teams of 1, 2, or 3 students; 7 to 14 students - 2 teams, 2 groups on each team, 2 to 4 students per group; 15 to 24 students - 2 teams, 3 groups on each team, 2 to 4 students per group
  • When the game starts, one team chooses a random category.
  • That team has 30 seconds to write a word that fits the category (I give each team/group a mini whiteboard, marker, and eraser). However, the word must be spelled correctly, be singular (in most cases), and in the present tense (if a verb).
  • If you have multiple groups on a team, each group on that team writes a word during the 30 seconds.
  • If the word(s) is/are approved, each consonant in the word(s) moves an item one space toward that team’s inventory (see preview video above for a visual example). Also, duplicate words don’t count. So, if two groups on a team write the same word, only one counts to move their consonants.
  • As a bonus, the teacher also has a secret word. If a team wrote the same word as the teacher, they get a special power up!
  • Then it’s the other team’s turn. They follow the same steps.
  • The two teams are trying to take the same item for each consonant. So, if the other team uses some of the same consonants in their chosen word(s), those items move the other way toward the other team’s inventory (think of tug-of-war).
  • If an item reaches a team’s inventory box, that team has taken that item, and it can’t be moved back onto the game board. Teams can still write words that include consonants/items that have been taken, but the taken items are not moved.
  • When all items have been taken or time runs out, the inventory items are converted into points, and the team with the most points wins!
  • Here’s a video on how to play the original Word on the Street game if you need further examples of how this modified game works.


Variations

  • When moving items back and forth on the board, I skip the middle box with the letter (different from the original game). However, feel free to use it as an active game square in your game if you want to make the game longer.
  • If you want to add even more excitement to the game, consider changing some of the point values of items to be negative – but students won’t know which items are negative points until the end of the game!
  • If you want as many students to participate as possible at one time, you can have both teams write words at the same time for the same category. Then when revealing their words, alternate between the groups on the teams (ex. team 1 group 1 reveals their word, then team 2 group 1, then team 1 group 2, then team 2 group 2, and so on).
  • This game can also be played with just one student against the teacher.



Fonts Needed: N/A

You will get a PPTX (19MB) file


Teacher Feedback

(comments and runtimes from the previous version of my site)



  • Students: 22 | Time: 35min | Finished Game? 🔴


    Played with elementary school sixth grade. Dividing into teams, handing out whiteboards etc & explaining the game took 15-20 mins depending on the class (no coteacher/English only in class) so would probably be quicker with older students or with translation for the instructions. - Anon

  • As always, grateful for your fantastic ideas and the impeccable presentation. Played with elementary sixth grade and they were excited about the Minecraft theme. I was worried they wouldn't understand the game mechanics (high engagement but mixed ability, no coteacher and I only use English in the classroom) but the visual example in the PPT was very effective! Dividing into teams and groups (dragging the chairs around in the least logical fashion, of course) plus explanation did take quite a bit of time so I would have struggled to fit it in as part of a lesson at this age level, but it was perfect for a standalone filler class.

    (continues on next slide)

  • With about 22 in each class, I tried it with both 3 groups and 2 groups per team and found 2 groups per team worked a little better for us - it balanced out the English levels more and seemed to reduce instances of groups from the same team writing the same word. I encouraged inter-group discussion so they could avoid this because in the first class they kept inadvertently writing the same and I wasn't sure whether to count the letters twice or not;; We didn't finish all the questions but got through a good number and they got really into it. I'd definitely recommend doing it as a standalone class for elementary and/or lower English ability as even by the end of ~35 minutes most teams only got a couple of items into their inventory so some were a bit disappointed by their scores (2~4 points each).

    (continues on next slide)

  • I like to play a game through exactly as it is the first time but if I play again I might adjust the points or make some of the teacher's secret answers more obvious to give them more power-ups - I think with slightly higher level students this wouldn't be necessary!

    Final thing - I did use this for a filler but was really impressed by how much my students were actively thinking about which words had more consonants and which specific consonants they needed. I love when games have that kind of effect. Thank you so much again for another great one!! - Claire

  • So creative wow i wish i had your brain lolol, it's going to be a great warm up game before a long class! - Jordyn

  • 14 Students

    Time: 40min

    Finished Game? 🔴

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